Today, after almost nine months of pre-alpha development and testing, Disc Jam reaches its alpha milestone! To celebrate, this week’s playtest will last all weekend! Play anytime from Thursday 12pm PST to Sunday at 11:59pm PST. Find out what’s new after the jump.
We spent the last couple of weeks getting a second rendering pipeline up and running that is capable of rendering much faster on integrated and low-end GPUs. Although it supports only a subset of our primary renderer’s features, we think it still looks pretty darn good.
We’re also able to achieve 60fps at 720p on Intel HD 4000 integrated GPUs and above. For comparison, our primary renderer at the same settings on that hardware runs at only 15fps. That’s a 4x speed increase!
Everyone has been asking for more opportunities to play Disc Jam, so today we’re happy to announce that you can play every week! Starting July 21st, Disc Jam will be online every Thursday for 12 hours! We’re doubling the length of our playtest window in the hope that it will be easier for players in all parts of the world to find time to play.
THURSDAY NIGHT JAM
Every Thursday – Starting July 21st
3pm to 3am EST (New York)
12pm to 12am PST (Los Angeles)
16:00 to 4:00 BRST (São Paulo)
19:00 to 7:00 GMT (London)
20:00 to 8:00 CET (Paris)
22:00 to 10:00 MSK (Moscow)
3pm to 9pm EST (New York)
12pm to 6pm PST (California)
16:00 to 22:00 BRST (São Paulo)
19:00 to 1:00 GMT (London)
20:00 to 2:00 CET (Paris)
22:00 to 4:00 MSK (Moscow)
Now that the dust has settled after an exciting E3 week, let’s chat about what’s new in this build and get another playtest on the books. Disc Jam was playable at the Indie Media Exchange E3 showcase where we were honored to win the “Best of The MIX E3” award!